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Broadly speaking 'Virtual Reality' (VR) comes in two major types;- The goggled up immersive, or the behind the looking-glass world. Back in 2005 when many of these
worlds were created VRML (Virtual Reality Modelling Language) was the only mature, open, international standard, description language for virtual reality.
For well over a decade VRML was successfully employed in both immersive and screen-based scenarios, across many different
computing platforms. Following the XML moment VRML evolved into the more flexible robust
X3D standard.
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The pictures immediately below are
screen capture from some small VRML sketches and larger virtual worlds. Once you have a
VRML viewer (loaded on your computer) clicking on the image will load that virtual world.
If you have a modern web-browser it is extremly unlikely that it automatically support VRML.
The best quality VRML rendering engine for my worlds is
the Cortona3D Viewer.
Note:
By default 'Colision Detection' is set at off such that you can walk through things. To fix this, click the Right
mouse-button anywhere in your viewport. That will pop-up the options menu. Left mouse click-on 'Preferences..'
then Left mouse click-on 'Navigation', Left click-on drop-down selection under heading 'Colision detection:'
Left click-on 'Always'. Then Left click-on the button at the bottom of the Preferences window labled Apply, then Left click-on the button labled OK.
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click on images to activate
virtual world sketches
This
"Zepline with Maze"
is my oldest example (still here) a rough for the larger world (Art Nouveau Dreamship & Maze) below.
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Virtual sculpture
pieces
/
installations
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(
inquiries to webmaster for a
hard-space realization welcomed) |
"The
Broken Dreams of the
Knights of the Cross
Potent". |
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"
An overbearing feeling"
The original 3D model of the "IS-4" kindly
provided by ParallelGraphics.
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"Fox on a Moonless Night."
{Original design © 2 April 1993}
[ Textured with Universal Media.]
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"The ANZAC's Unease
" A
virtual installation
or simply a little
surrealism 'on the
beach'. {ANZAC = Australian & New Zealand Army Corps }
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The Island setting for "The Gates of Hell"
Still a work
in progress. It
started life a design
project for bronze
doors in a competition
commemorating Dante's
"Divine
Comedy" {Original design of 'Gates of Hell' by me, © 1993}
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Visual music sketches.
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"
Sket01
" first of some sketches for a visual music VR work in progress. NOTE: It may take a little while to load first-time up, but then loops around.
{ For
an explanation &
background about Vizsic
(Visual Music)
check-out Vizsic pages.}
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One of the greatest developments for VRML in the last couple of years is Universal Media (UM)
. Put simple the concept is to
store textures locally, retrieving them
using dynamically mapped
cross-platform file location fields called
URNs. A Universal Media
"savvy" browser ' will
resolve the URN, dragging the texture
from a local hard drive or across the net (blaxxun Contact did UM very well). Because the location
can vary from box to box, Urns give one a platform-independent mechanism for specifying local media across any computer.
To learn more, visit the Universal Media working group at:
http://www.web3d.org/WorkingGroups/media/
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Dusk among the
Rusty Megaliths.
First world I enhanced with Universal Media.
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Art Nouveau Dreamship & Maze
, a larger,
darker version of
earlier sketch, more
complex including
animation( the animation unfortunately does not work on some older not fully compliant vrml viewers) .
HINT = in the maze
there is only one of
each of the Celtic
knot plaques. {The
Art Nouveau Dreamship
original designed by
me, for
my short-film
"Symbolist
Daydream" ©
1977}
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Beware the Grass
latest (6 June 2003) complicated virtual world.. It uncompresses to well over 3 Meg. (Compresssed file = 409 KB).
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Traditionally the temptation at this point, would be to do a page of links to the many
other great vrml sites. Then I found Kelzone an extensive collection of links to
individual pages, as well as every major vrml portal on the web. Unfortunately it is no longer |
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VRML Ring
a member of VRML Ring
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Last update: 12-July-2017
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This page is located at http://www.auzgnosis.com
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